One person. Real games.

Four games across four genres. Two out now, two on the way — from a studio of one that just likes making games.

Out now

Stackbound

Physics tower-building with a deck of cards. Spin the wheel, play your hand, watch it lean.

Stackbound key art: geometric blocks stacked into a precarious tower.
Out now

One Rainy Night

A point-and-click mystery in a town that emptied itself. Four acts, three endings, one furious cat.

One Rainy Night key art: a rain-soaked town at night under stormy skies.
Coming soon

Cage Legacy

Build a struggling MMA gym into a title-winning empire. Pixel-art management, deep as you like.

Cage Legacy key art: three cornermen walking toward a floodlit cage in a pixel-art arena.
In development

Royal Gambit

Chess with hidden hands, shared River cards and a Crown economy. Chess. Cards. Conquest.

Royal Gambit key art: a king and queen facing off across a green marble chessboard with three gold-edged cards between them.

Stackbound

Build. Balance. Survive.

Gravity is not on your side. Neither is the wheel.

Stackbound key art.
Released
21 Jul 2026
Price
$9.99
Cards
25+
Backgrounds
10
Platforms
Win · Linux

Stack geometric blocks into towers that shouldn't stand up, then find out whether they do. Every placement shifts the load. Wood, stone and ice each behave differently. Before each round you spin the Difficulty Wheel and it decides what you're up against — wind storms, giant blocks, time pressure, gravity chaos. Then you play cards against it.

  • Real physics, real consequencesEvery block affects stability, with rotation controls and grid snapping for precision work.
  • Materials that matterWood, stone, ice and more — each with its own weight and grip.
  • 25+ cards, three coloursBlue modifiers last the round. Green utilities undo, stabilise and freeze time. Red sabotage cards trade safety for coins.
  • The Difficulty WheelOne spin per round sets the challenge, from wind storms to reduced gravity to giant blocks.
  • Rush ModeBuild faster for bonus rewards, with less time to think it through.
  • Emergency toolsCards like Emergency Stabilize can catch a tower mid-collapse.
  • Card Shop progressionSpend earnings to expand and sharpen the deck between rounds.
  • Persistent towersSome successful builds carry over into the rounds that follow.
  • Seven achievement categoriesBuilder, Perfectionist, Speedster and more.
  • Ten backgroundsA visual climb from city ground all the way to deep space.

Scroll for more · click any image to enlarge

One Rainy Night

Population 812.
Current residents: none.

A point-and-click mystery in a town that emptied itself.

One Rainy Night key art.
Released
23 Jul 2026
Price
$9.99
Acts
4
Scenes
26
Endings
3

You are Detective Cole, and this was supposed to be simple: drive out to Sleepy Falls, collect your cat Jigsaw from your Aunt May, and drive home. But the town is empty. Dinner sits cold on every table. The phones are dead, the only bridge out is flooded — and Grimsby Aerosols, the factory on the hill, keeps hissing away into the rain with nobody left inside to run it.

Over four acts you'll cross an abandoned town, break into the factory that poisoned it, brave a pitch-black forest with something very large in it, row a storm-lashed lake to a house that shouldn't be lit, and descend into a flooded bunker to meet the man who did all this.

  • 26 scenes across four actsThe town, Grimsby Aerosols, Blackpine Forest, the lakehouse, and the bunker beneath the lake.
  • Streamlined quest-game controlsA context-sensitive cursor picks talk, use, look or walk; right-click examines the world.
  • 25+ puzzles across 14 systemsLock-picking, map-tracing, pipe routing, jigsaws, breaker panels, valve balancing, keypads, radio tuning and more.
  • Adaptive difficultyFailed attempts quietly make puzzles kinder, and Cole thinks out loud when you're stuck.
  • Survive the airHazardous zones drain your AIR meter. Find a mask, manage the filter, and watch what the town's air does to your perception.
  • A chase in the darkSomething very large guards Blackpine Forest, and your flashlight only reaches so far.
  • A full cast of survivorsA stranded trucker, an amnesiac reporter, a farmer who won't leave without his animals, a postman two weeks behind his round, and the courteous monster at the heart of it all.
  • Three endingsEach with its own animated cinematic and an epilogue for every character you met.
  • Retro VGA-inspired artDithered skies, relentless rain and lightning, drifting dust, and an optional CRT scanline filter.
  • Original soundtrackTen tracks scored to each act, four ambience layers, 26 sound effects.

Why did an entire town walk underground singing? Who is the girl in the lakehouse who was never on any census — and why does the man in the forest guard a rowboat like it's the last door in the world?

One night. One detective. One increasingly damp cat.

Scroll for more · click any image to enlarge · story by Ben M Stroud

Cage Legacy

Coming soon

Build the gym.
Forge the fighter.
Own the night.

A deep pixel-art MMA management simulation where every prospect, payday and corner decision reshapes your legacy.

Cage Legacy key art: three cornermen in a floodlit pixel-art arena walking toward the cage.
Status
Coming soon
Platforms
Win · macOS
Divisions
8
Promotions
4
Players
Single, offline

Take charge of an ambitious MMA gym. Scout a changing world of fighters across eight weight divisions, study their styles and hidden weaknesses, negotiate salaries and fight contracts, assign training and recovery, manage diets and dangerous weight cuts — and decide which opponents are worth the risk.

You manage more than a record. Fighters age, improve, decline, get injured, lose confidence and eventually retire. Morale, loyalty, health and finances all matter. A perfect camp can still unravel through a missed weight cut, a bad press conference, a short-notice call, or a spectacularly ill-timed personal crisis.

  • Work the cornerWatch fights unfold in a stylised 2.5D octagon. Change tactics, rally morale, treat damage and give advice between rounds — at normal speed, double time, or skipping ahead.
  • Eight divisions, four promotionsPersistent divisional rankings, title paths and rival results continue around your gym whether you're watching or not.
  • Generated fighters with real arcsExtensive skills, hidden potential, fighting style, morale, health and career trajectories — plus strange retirement epilogues long after the final bell.
  • Run the businessPay trainers and fighters, fund facility construction, attract paying gym members, chase sponsors and endorsements, and protect cash flow through good weeks and bad.
  • Scout and separate signal from noiseOpponent reports, useful Intel and completely ridiculous rumours, feeding risk-versus-reward matchmaking.
  • Negotiate everythingPurses, win bonuses, PPV points and clauses. Pad a record with a tune-up, or gamble on a ranked opponent for reputation.
  • Hype and consequencesPress conferences, weigh-ins, face-offs and rivalries build attention — and fame brings scrutiny.
  • Take the risk, or don'tAccept a desperate short-notice headliner, or take illicit underground money and risk injuries, police attention and sponsor backlash.
  • Training that mattersIndividual camps, nutrition plans, recovery scheduling and injury management for every fighter on the roster.
  • Offline and yoursSingle-player with local autosaves. No account, no connection required.

Pad a record with a tune-up, or gamble on a ranked opponent for reputation. Popularity brings opportunity — but fame also brings scrutiny.

Scroll for more · click any image to enlarge · all fighters, promotions and events are fictional

Royal Gambit

In development

Chess. Cards.
Conquest.

Real chess, played straight — with hidden hands, shared River cards and a Crown economy layered on top.

Royal Gambit key art: a white king and black queen facing off across a green marble board with three gold-edged cards between them.
Status
In development
Platforms
Win · macOS · Web
Board
Standard 8×8
Modes
6
AI levels
6

Players move standard chess pieces on a standard board — check, checkmate, castling, en passant, all of it intact. But they also draw and play Power Cards that temporarily change movement, protect pieces or open lines, and shared River Cards flip conditions for both players mid-match.

A strong chess player keeps their advantage. Card knowledge, timing, hand management and reading your opponent are a second layer of mastery on top — not a replacement for the first.

  • Chess stays chessLegal movement, positional play and checkmate are untouched. No card can capture a king, create an illegal position or override checkmate — king safety always wins.
  • Crowns as currencyStart with one Crown, gain one per turn, bank up to five. Cards cost one to five. Play one card, then make one legal move.
  • Shared River cardsA flop, a turn and a river reveal public cards that affect both players equally — Royal Tax, Fog of War, Peace Treaty, Final Bet.
  • Openings protectedCards are locked for the first two full rounds and the River stays face-down, so recognisable openings still play out.
  • Cards with real teethShield, Counterplay, Last Stand, Forked Fate, Bluff, Card Shark — plus all-in gambles like Royal Gamble and Double or Nothing.
  • Bluffing, properlyHands stay hidden. Discard piles and deck counts are public. Place a card face-down and name a reaction you may not even hold.
  • Six modesClassic, Quick Gambit on a five-minute clock, Pure Chess with no cards at all, Draft Duel, Private Match and a Daily Challenge.
  • Six AI levelsNovice through Grandmaster — a chess engine paired with a card-aware decision layer that infers hidden hands and plans around the River.
  • Fair by designCompetitive modes use one shared deck. Cards are earned through the rules, never bought. Ranked play never depends on what you own.
  • Ranked and cross-playSeparate ratings for materially different skills, bot tournaments from 4 to 16 entrants, and synchronised accounts across platforms.

Make chess feel fresh and cinematic without losing its strategic depth. Fast to understand, difficult to master.

Early art · click any image to enlarge · gameplay screenshots to follow

The studio

A one-man show.

Rogue Dog Indie is Werner Viljoen, and a lot of very good tools.

There's no team here. No publisher, no roadmap, no early-access limbo. One person decides what gets made, makes it, tests it, and ships it — because the whole point is finishing games, not announcing them.

What makes that possible is being unsentimental about tooling. AI does a lot of the work at Rogue Dog — code, art pipelines, procedural music, dialogue passes, the tedious middle 80% of everything. It's used the way a small studio uses any force multiplier: to get an ambitious idea from a sketch to a shipped build without waiting for a headcount that's never coming. The judgement, the design decisions, the taste and the testing stay human. Every asset gets reviewed, every system gets played until it's actually fun.1

It's not a purity contest. It's a love of making games, and a refusal to let being one person be the reason a good idea doesn't get built. Four games in four genres — a physics puzzler, a point-and-click mystery, a management sim and a chess hybrid — is not a scope a solo developer could have attempted ten years ago.

Where an outside specialist makes the game better, one gets hired. The story for One Rainy Night was written by Ben M Stroud, a freelance writer commissioned through Fiverr — paid work, credited work, and the reason Sleepy Falls holds together as a mystery rather than a puzzle box with a plot stapled on.

1
Person in the studio
4
Games shipped or in build
4
Genres covered
2
On Steam right now

Contact

Say hello.

Review keys, interviews, bug reports, or just to tell us the wheel ruined your best tower.